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Features added/changed:

  • Improved SSS
  • Improved Aurora Borealis. Tweaked its colors and added variable brightness and detail

Features fixed:

  • Fixed NaNs occuring at high altitudes
  • Fixed incorrect reflections falloff
  • Fixed bloom flickering in dark environments
  • Fixed some bugs related to resourcepack skybox support
  • Fixed dropped items appearing green with GI enabled
  • Fixed incorrect shadow calculations in volumetric clouds ray marcher
  • Fixed compilation errors when toggling certain options

Features added/changed:

  • Added global illumination option (experimental)
  • Added 3D End cloudy fog
  • Rewrote fireflies. They now have more chaotic movement, better detalization and performance
  • Added floodfill radius option. Controls the distance light can travel from its source
  • Added new iPBR emissive blocks: potted flowers and 1.21 copper lanterns
  • Added handheld light contribution to water fog
  • Tweaked iPBR specular materials
  • Lowered default bloom strength and made it auto-adjustable depending on world time
  • Adjusted LPV fog strength

Features fixed:

  • Fixed some compile errors
  • Fixed incorrect and broken translations in English and Russian languages
  • Fixed broken options with out of range values
  • Fixed water fog not working in The Nether
  • Fixed fireflies being visible underwater and in deep caves

Features removed:

Features added/changed:

  • Added blocky clouds option
  • Added Vietnamese language support (thanks to godkyo98)
  • Added iPBR emission to activated End portal frames and tweaked other iPBR materials
  • Tweaked light colors of certain emissive blocks

Features fixed:

  • Fixed compile errors in The End and The Nether when certain options were toggled
  • Fixed volumetric lighting not showing up in caves
  • Fixed Apple silicon support (VERY experimental, works best on Optifine and will probably break in some scenarios). Still got some work to do later
  • Fixed PBR being entirely non existent in both The Nether and The End dimensions
  • Some other small but important fixes regarding foliage, lighting, etc

something big

Introduced voxelized floodfill lighting, 2D clouds and more!

Everything has changed Added voxelized LPV (Iris only) ...

Features added/changed:

  • Added WIP resourcepack PBR support with POM, SSS and specular
  • Tweaked bloom
  • Made fake gi more defined and directional
  • Added new config options

Features fixed:

  • Fixed black world issue with colored lighting and global illumination (hopefully)
  • Fixed rain puddles
  • Fixed improper specular highlight
  • Fixed VL behaving weirdly on Apple silicon machines

Features added/changed:

  • Added fake global illumination / light bouncing
  • Added SSAO (disabled by default)
  • Added Purple Mornings option
  • Added profiles and new configuration options
  • Added volumetric cloudy fog in The End
  • Added more blocks to integrated specular and emission
  • Improved volumetrics
  • Improved colored block lighting and lightmaps
  • Improved exponential fog
  • Modified atmosphere

Features fixed:

  • Fixed incorrent colored lighting accumulation
  • Fixed bloom behaving weirdly
  • Fixed incorrent shadow/SSS falloff
  • Fixed some options not being defined in .lang files
  • Fixed generated normals tiling on grass blocks
  • Fixed FXAA on Apple silicon machines
  • Fixed some incorrect calculations in integrated emission code
  • Fixed colored light shafts

Features removed:

  • Fixed SSR
  • Fixed rain puddles
  • FIxed particles rendering
  • Added glass light recoloring
  • More improvements

important fixes and improvements

Features added/changed:

  • Improved atmosphere and exponential fog
  • Improved volumetric lighting and volumetric clouds
  • Optimised shadows
  • Optimised volumetric clouds
  • Improved water normals, fog and absorption
  • Added water light refraction
  • Added generated normals
  • Modified BCL
  • Modified tonemap and other settings

Features fixed: Fixed some incorrect calculations in water normals and reflections code Fixed scene becoming black outside of the shadow render distance Fixed major performance issues caused by incorrect shadow calculations

Features removed:

  • Custom AO (temporarely)
  • Bloom Based Global Illumination (temporarely)

Features added/changed:

  • Changed calculations of bloom colored lighting & global illumination
  • Added SSPT (Screen Space Path Tracing)
  • Added prismarine and purpur blocks to IPBR Specular
  • Added bloomy fog
  • Added water light refraction
  • Added proper water light absorption
  • Completely reshaped clouds
  • Modified VPS
  • Many IPBR Emission tweaks

Features fixed:

  • Fixed some issues with Variable Penumbra Shadows
  • Fixed incorrect sky reflections
  • Fixed some emissives not casting colored lighting
  • Fixed several issues with lighting of entities and particles

Features removed:

  • Blocky clouds (termporarely)

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septonious

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Technical information

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ARR
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