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Purpose

This shader aims to be a fairly lightweight alternative to vanilla lighting, adding various other impacts on light and its color to provide an interesting and colorful world!

Features

  • Light intensity and color adjusts based on numerous factors including sun & moon locations, light level and more!
  • Directional lighting on blocks, items, and entities
  • Held item light

Planned

  • Light impacted clouds with scattering
  • Light impacted fog

External resources


Project members

Sandmuel

Member


Technical information

License
GPL-3.0-only
Project ID